able to grab edge 13 frames before freefall if started in the air, Notes - data assumes down b lands on same height platform it started, Notes - active until landing, then 60 frames of endlag. ... strong hit frames 16-21, can also do 17% damage. Everything hinges on the current frame. However, despite Bowser's numerous strengths, he has noticeable flaws. So frame perfect would be as little as 10 and upwards of whatever. Bowser Pummel Data The best timing for Bowser's pummel is 128 beats per minute. 3. Autocancels on frame 1-2 and 34 onward, Landing hit on frame 1. Throws on 50. 32 Frame … Bowser two frames wolf fairly easily , out speed's him and can get in his face easily , flame breath beats out both of his recovery tools , he out ranges him. Mobile-friendly Frame Data for Bowser Jr. in Super Smash Bros. Transitions to rapid jab as early as frame 7, close early/late/later/far early/late/later, Normal * Does not include model scaling *, Landing hit on frame 2. It's at the top 0f 55:45 because Wolf can still 2 frame Bowser and laser beats flame breath. sysuse auto (1978 Automobile Data) you are loading it into the current frame. Attacks Hitbox Active FAF Base Dmg. Jab. weak hit frame 30 and has 7 frames shield stun, Notes - 7 weak hits followed by strong hit at frame 35, Notes - frames listed are the minimum anmount of frames move will be active (if you quickly tab b), Notes - scratch can do 12, 10, or 8% damage. all hitboxes connecting will result in 29% damage. Participating vendors include major frame companies such as Marchon, Luxottica, Safilo, Marcolin, Tura, Modern, Oakley, ProDesign, Europa, Morel, … v3.0 . When you load a dataset,. Hits 16—49 with rehit of 5. Down Smash. Combos Frame Data Strategies Overview Zoning Damage depends on travel speed, Earliest you can hammer or dodge is on frame 26, Mechakoopa activates on frame 48. Explodes 28 frames after latching. Ultimate. Frame timing adjusted so that the move degrades sooner, when Bowser is swiping above his head. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair … Kart Jump can be cancelled into any attack on any frame but is otherwise a 33 frame animation. Up tilt initial knockback stats increased to match Melee's. Type frame to discover its identity:. Angle BKB/FKB KBG; Fire Breath: slow (flinchless after … Forward aerial's hitboxes restructured into a tipper format. BOWSER. It mainly focuses on ranking each character’s options such as frames of … SH / FH / SHFF / FHFF Frames — 38 / 52 / 26 / 36, Fall Speed / Fast Fall Speed — 1.65 / 2.64, Shield Grab (Grab, post-Shieldstun) — 15 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Aerial Down B. Participating vendors include major frame companies such as Marchon, Luxottica, Safilo, Marcolin, Tura, Modern, Oakley, ProDesign, Europa, Morel, … Stata commands use the data in the current frame. Ultimate. frame (current frame is default ) You can type frame or type pwf, which is a synonym for frame. Wolf is a really good character but I believe Bowser has the tools to take him down. Defeat Giga Bowser in World of Light.With the exception of the third method, Bowser must then be defeated on Mushroom Kingdom U. Frame Data Notes - weak hitbox frames 27-31, strong hitbox frames 14-18, Notes - strong hit frames 16-21, can also do 17% damage. Which frame is that? invincible frames 1-4, Notes - can also do 3% damage. walk init vel: 0.3: walk acc: 0.07: walk max vel: 0.75: ground friction: 0.06: dash init vel: 1.3: dash run acc a: 0.04: dash run acc b: 0.02: dash run term vel: 1.65 Deactivates when contacting a shield. Frames Data provides the frame information that eyecare professionals rely on to stay efficient and profitable. 40 frames endlag after a slam, but can be cancelled by landing on a platform. Complete one of the following: 1. Despite his excellent options to rack up damage, his frame data is below average overall, which means that faster opponents can beat Bowser to the punch, and that he is susceptible to being punished if his attacks are whiffed, shielded, or dodged. Currently, Bowser is 32nd on the tier list for Brawl, in the "G" tier, a slight improvement from his bottom tier position in Melee. Play VS. matches, with Bowser being the 3rd character to be unlocked. Clear Classic Mode with Donkey Kong or anyone in his unlock tree, being the 1st character unlocked. Bowser Jr ... Kart Jump can be cancelled into any attack on any frame but is otherwise a 33 frame animation. ... data assumes down b lands on same height platform it started. -- -- -- -- -- when grabbed, "bite" does 4%, forward throw does 13%, and back throw does 9%, Notes - scratch can do 12, 10, or 8% damage. Mobile-friendly Frame Data for Bowser Jr. in Super Smash Bros. Although he has received some good buffs, his mediocre tournament results, very low vertical recovery, vulnerability to infinite chain grabs, and near terrible match-ups nevertheless leave him in the G Tier. An amazing compilation of frame data gathered without using any kind of special tools or AR. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. 2. Ground Attacks. Autocancels on frame 55 onward, "late" hitbox is when the cannonball starts losing altitude, Damage based heavy armor begins on frame 20. Frames Data provides the frame information that eyecare professionals rely on to stay efficient and profitable. Bowser's Frame Data [1.1.6] Statistic Value/Rank Statistic Value/Rank; Weight: 130 [1st] Max … Attacks Hitbox Active FAF Base Dmg. It is unsure whether the player has to hold the direction on the analog stick according to what side the edge is on or if they can just Bowser Bomb and he will automatically grab on. 23 frames of invulnerability after a successful grab. Bowser Bomb's landing graphics enlarged to match the new hitboxes. Whether Bowser or his opponent has more control over the direction of the slam is determined by whoever has less damage. Bowser can also use it on someone who is hanging on the edge and he will knock them off it and he will grab on instead. weak hit frame 30 and has 7 frames shield stun. when grabbed, bite does 4%, forward throw does 13%, and back throw does 9%, Notes - can also do 5%. I think the dair is quite a useful move.Generally your opponent thinks if you are to attack from above it will be down b but dair always catches them by suprise.It also useful situationaly alot aswell.